Perfect for drivers looking for a circuit to put the car to the limit along its 4 corners.
Underplay To make a safe, unnecessarily timid play when a stronger, more aggressive play is available.
A chess clock with a feature that adds a given amount to a player's time after each move.Each game is worth 1, 2, or 3 points (for a single game, a gammon, or a backgammon tranquility base hotel and casino best lyrics (2) ) multiplied by the value of the doubling cube.When you highest paying slot machines at mohegan sun offer a double, you turn the cube lista casino senza deposito to its next higher value and pass it to your opponent.Pottle's Law Named for backgammon player Sam Pottle.Snake Eyes The roll of 1-1 on the dice (double 1's).Frozen Cube Dead Cube.
Several consecutive made points, such as a 4-prime or 5-prime.
Weaver Coup A ploy which may be attempted when you are playing on for a gammon and the opponent gets a lucky roll.
Direct Hit A hit using the number on just one die.
An opposing checker trapped behind a prime cannot escape until the prime is broken.
Candlesticks A position in which a player's checkers are piled high on a few points (1).If you want to try out Scx, Carrera or Ninco we can show you and let you have a go on one of our demonstration tracks.Raw Take Point The minimum game winning chances you need to accept a double if you assume no gammons and no further cube action.Take Accept a double.A backgammon is also called a triple game because the winner receives three times the value of the doubling cube.Biba British Isles Backgammon Association.Dr Slot knows that, despite being his namesake, mobile slots aren't the only thing his players need for sustenance, they need a plethora of bonuses and deposit boosts. "Always run the last checker." If you have only one checker back, the best move is usually to run that checker.See How to Play Eureika.Two-Sided Bearoff Database A bearoff database with the correct equity for each possible combination of two opposing bearoff positions.
The leader 's percent probability of winning the match is 50, plus his point (4) lead in the match multiplied by the appropriate Neil's number.
The purpose is to keep track of the total time each player takes and ensure that neither player unduly delays the game.